Is there a way to physics push a pawn that is using the navigation system?
I started a new project from the top down template (sort of Diablo style click to move movement), which uses navigation to reach a position as opposed to impulses or anything physical. I’m trying to create regions which push on the player as they move, like standing in a wind tunnel or on a moving sidewalk.
I can’t seem to find the right combination of settings that would allow a pawn to be moved both by the navigation system and by a force or physics impulse. Whenever I turn on physics for the capsule on the pawn, they stop navigating entirely. Without physics on, I don’t think any sort of force or impulse will effect them.