physics prop launched into the air on start

i was following a guide on how to make this sliding door but some physics objects just like to launch themselves into the air for some reason, the door is supposed to go into the ground. once. not 50 feet into the air. and the cubes too… how do i make them… not do that

https://youtu.be/qrosWafiZJ0 ← video showing off what happens

Hey @mokucat789! Welcome to the forums!

It… doesn’t really make sense to have a door be a physics object when it just slides down. Nor to have a physics object go into anything. They’re doing what they’re supposed to: if there are overlaps of collision and it’s a physics object, the farther it goes in before it’s released, the harder it will rubber-band back out.

Physics objects can’t be jammed into other physical things… they will just end up shooting the other direction, or falling through never to be seen again.

Hope that helps!

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Consider a standard timeline approach:

https://www.youtube.com/results?search_query=ue5+timeline+door


However, if you must have physics based door, it can be done but it requires much more work, prep and considerations. You’d need to explain, in fine detail, how it’s supposed to work and what are the scenarios to handle.

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