Physics Programming Tutorials?

Why aren’t there any tutorials on interacting with the physics engine directly through C++?
The documentation has a bunch of physics engine features, but no information on how to use it.
https://docs.unrealengine.com/5.0/en-US/API/Runtime/Chaos/

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I think it’s generally assumed that you won’t be interacting with the physics engine, just using it within your game.

You’ll probably have to look through the code to find the information you want.

Bro help me how do I fix epic games setup wizard has ended permanently

What about modifying collision contacts? Sometimes this is part of the gameplay, and there is no information about how everything happens, as well as the functionality for such manipulations at the high level. I’m just wondering where people get this knowledge from?

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Why don’t you start with ChaosSolver.h and see where reading the code leads you?

I’ve recently started looking into these aspects of the engine. I just didn’t know where to start. Thank you at least ha it.

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