I’ve been trying use physics for the hair of my character for months, but no matter how I tweak the values, I just can’t get any decent results out of it. It looks ok when I pull and poke the joint chain in the physics editor, but it’s just flailing around wildly in the game. On top of that, the joint chain ignores the collision bodies in-game, but they clearly work in the editor.
I’m using substepping and played around with those values as well. It’s better than without substepping, but definitely not usable.
Is there anything more I can do other than changing the dampening values of the physics bodies or limits of the constrains? I’ve checked the documentation and any tutorials I could find, but there’s no mention of this problem anywhere.
I’m completely out of ideas with this, so any help would be very much appreciated.