Physics performance optimisation

Hello,
I need help optimising the physics in my game to have the best performance possible.

The game: you can place blocks and they are connected to each other over physics constraints and they are breakable. So there are only boxes as collisionshapes.

The first question would be: PhysX or Chaos?
I tried Chaos and it runs worse than PhysX but this might just be a settings thing?

There is a game called Brick Rigs (its like a lego sandbox builder) that is also made in UE4 and it runs way better than my game (I think its using Chaos) so it should be possible to optimise my game but I dont know how or where to start.

1 Like

Hi,
Did you have any luck?