I am trying to create a pendulum blueprint that can present in real time the gravity, tension, velocity and acceleration vectors and the pendulum angle. Something similar to the animation in this wikipage:
I have created a pendulum using physics constrains and BSP geometry that I converted to a static mesh and I have limited the movement in only one axis (x axis).
So far it works and responds well to collisions with a projectile.
Now I want to add the aforementioned vectors and I want them to show their real values (direction and length) as the pendulum moves from one side to another.
Is there any node that I can use in order to get these vectors?
Also I thought to just use timelines and create animations for these vectors. It would not be the “real” simulation of these vectors but I am really stuck right know.
Any opinions - advises - solutions would be really appreciated.
Thanks in advance.