So I am trying to create a vehicle by following this tutorial link:here
I have rigged my very simple model with 4 wheel bones and one root bone at the base of the vehicle. Created a custom physics asset with a cube for the root and spheres for the wheels, wheels set to kinematic. But when I spawn the vehicle in game it acts like its using the premade physics asset which in this case is a sphere and the vehicle rolls around tell it hits my wheels. Also I have measured the wheels and set them to the correct height.
I also modeled this with blender and when exporting set x to forward and z to up. The bones are oriented so the y-axis makes the spin. The animations work and the wheels do in fact collide with the ground.
Thanks!