Hello. Maybe someone knows this. I’m having trouble adding rigid body physics to my skeletal mesh that is animated with Control Rig in 5.1.
I have a blueprint where I map my control rig component to my skeletal mesh using “Add Mapped Skeletal Mesh” function… it works fine.
Then I added Post-Process Animation Blueprint to my skeletal mesh, where I have RigidBody node that should do the physics body simulation on top of everything right?
I have physics asset configured and it simulates well in preview window. But in my setup, it just does not work.
I even tried removing simulated bones from control rig - just in case but it did not help either.
3 Likes