Physics on top of Control Rig animation

Hello. Maybe someone knows this. I’m having trouble adding rigid body physics to my skeletal mesh that is animated with Control Rig in 5.1.
I have a blueprint where I map my control rig component to my skeletal mesh using “Add Mapped Skeletal Mesh” function… it works fine.
Then I added Post-Process Animation Blueprint to my skeletal mesh, where I have RigidBody node that should do the physics body simulation on top of everything right?
I have physics asset configured and it simulates well in preview window. But in my setup, it just does not work.
I even tried removing simulated bones from control rig - just in case but it did not help either.

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