I ported a game from Unreal 4 to 5 and the hair and cloth sim are off. They seem fine in the asset view (doubleclicking the asset) but in editor the hair bones lose their connection to the skull (shown)(Im using "SetAllBodiesBelowSImulatePhysics() for the hair). The cloth painting just doesn’t have an effect in game even though it looks OK in the asset. Any help?
Update: Resetting the Clothing SImulation Factory in the Blueprint (Not the asset) makes the cloth work. You may have to repaint the cloth sim as well. With the bone sim in the image, remaking the physics asset etc does not work so far, it gets stuck in space sooner or later like the image.