Physics objects stuck after collision.

When a moving physics object collides with another physics object, it becomes stationary and retains its velocity. It doesn’t bounce, it doesn’t fall due to gravity, and once unblocked it resumes moving at its pre-collision speed.

I’ve searched for a solution many times. And i’ve enabled CCD, removed sleeps, increased iterations, increased substeps, but nothing changes.

Does anyone know a solution to this problem?