Physics Objects Moving at the Start of the Game

I’m running into an issue where some of my physics objects move a little at the start of the game. Has anyone had this problem before? Basically all I have done so far is checked “simulate physics” on these objects. I was wondering if there were some obvious fixes or tweaks to physics settings before I start digging into the documentation.

Here’s an example of what it looks like:

Select object and unchecked “Start Awake”

Thank you, this was the kind of thing I was looking for! Seems to work great except now the first time the physics object “wakes” (because something interacts with it) the chair seems to overreact sort of like a delayed version of the original problem.