Physics object on a touch device

Hi, I’ve used this tutorial to allow me to pick up static meshes and throw them around in game, I really need to get this working on touch devices and using my limited knowledge of blueprints I’ve come up with the solution in the image below. This works to a certain extent in so far as when I touch the mesh in game it moves it slightly, my presumption is that the touch is disengaging straight after I touch it so it doesn’t effectively grab the object allowing the release part of the node to deactivate the physics handle. Any suggestions of where I’m going wrong will be greatly appreciated