I’m a little lost with this one. I have an Actor which the player can drop which enables physics on the object. The issue is, is that on some parts of my landscape it will fall through while being ok in other parts. I have included a video below of the issue. The object (flashlight) is using simple collision, the landscape has a collision thickness of 16, doesn’t matter if i change this to 32.
Just looking to get some input in regards to what might be the issue, or any ideas on what to look at.