Physics not working

I am trying to get my AI enemy to ragdoll when it collides with a bullet. It is not working. any help would be appreciated. I am lost on what to do.

Hey there @FaTaLxGaming! Welcome to the community! Is there another location you’re setting the isactive custom boolean? As it doesn’t seem to be enabled when ragdoll is run otherwise. Alternatively can you place a print statement or break point at the end ofOnComponentHit and on each branch in the Ragdoll Event to see how this is evaluating?

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I ended up using the debug prints to find out where it was going wrong. The On Component Hit (Mesh) never activated but it works now that i changed it to On Component Hit (CapsuleComponent). Thank you a lot for your swift response!