So I’ve had a similar problem in the past where the actor (a box), which my character picks up and then drops, no longer simulates physics. I managed to solve that issue by enabling the collision after dropping it. This time I’m trying to pick up the object after it attaches to another actor (a base platform), but after I pick it up and drop it again, the physics is no longer working. This video will be much clearer as to what is happening: - YouTube
Here is the blueprint screenshots of the box and the base platform.
Thanks for any help with solving the physics issue ![]()

