Physics not affecting cloth sim and going crazy when simulated

Hi
So I’ve been having this problem for a while the the player character physics, when I import him from blender his physics come in as only 2 capsules, so when I remake the physics I have to bring the min bone size down to like 1.0. Then the capsules dont seem to scale properly and dont seem to affect the cloth sim at all when put on. Also when I simulate the model collapses in on himself, i tried to export the model both in metric and imperial systems and it didnt make a difference, I’ll also
show the scale i’m exporting it in blender. Please help i feel like i tried everything now.
The mesh also looks very small when in the editor view but I’m not sure if that has anything to do with the physics.





UE4-27