Physics Materials

Hey, I seem to not understand how Physical Materials work. I am trying to create a section of a level that acts like Ice and player loses a lot of control. However, I can’t seem to get it to affect the player at all.

I created a Physical Material and set the friction and restitution to 0.1 and applied it to the character, nothing changed, added it to the character + floor, nothing, tried adding it to just the floor, nothing. My player is a pawn using a add impulse to be pushed around the world, is this the issue? So far the only way I have been able to get any sort of change to control is to check for phys material hit, then change the linear/angular dampening, but this is not the effect I want.

Well I was kind of able to get it working, I was able to make an ice material that has really low friction, but now trying to do the opposite and make a high friction material that essentially stops an actor when it hits it is my problem. After getting the ice to work I duplicated it and increased the friction to max, but it doesn’t seem to slow it down at all