Physics Materials

Hey, I seem to not understand how Physical Materials work. I am trying to create a section of a level that acts like Ice and player loses a lot of control. However, I can’t seem to get it to affect the player at all.

I created a Physical Material and set the friction and restitution to 0.1 and applied it to the character, nothing changed, added it to the character + floor, nothing, tried adding it to just the floor, nothing. My player is a pawn using a add impulse to be pushed around the world, is this the issue? So far the only way I have been able to get any sort of change to control is to check for phys material hit, then change the linear/angular dampening, but this is not the effect I want.

Well I was kind of able to get it working, I was able to make an ice material that has really low friction, but now trying to do the opposite and make a high friction material that essentially stops an actor when it hits it is my problem. After getting the ice to work I duplicated it and increased the friction to max, but it doesn’t seem to slow it down at all

Ended up using a hit detection and adding a tag to the surface so that I could see what “Material” it hit, then apply the material to the item going over the surface, rather than the surface it’s self doing anything. No idea if this is the “proper” way to do it, but it works so it is what it is.