Using UE 4.xx. and a physics asset built from a skeletal mesh. No matter where the physics material is set on the bodies , no friction is getting applied.
The same physics material applied to simulated static meshes works as expected between the static meshes. The physics asset skeletal mesh always behaves/slides as if no friction is there. Is this a known issue.
Physics material has been applied both at the material, body and skeletal mesh level.