Physics material/friction not working on Physics Assets (skeletal mesh)

Using UE 4.xx. and a physics asset built from a skeletal mesh. No matter where the physics material is set on the bodies , no friction is getting applied.

The same physics material applied to simulated static meshes works as expected between the static meshes. The physics asset skeletal mesh always behaves/slides as if no friction is there. Is this a known issue.

Physics material has been applied both at the material, body and skeletal mesh level.

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Same issue here. No matter what I try the physics material doesn’t seem to work. For my game I could semi-fake it using the linear damping settings in the physics tab of my physics actor.

This needs to be fixed, though.

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Hello Guys,

i think what you need to do is go into your physics asset and in the top set your physics material for all instead of individual materials.

further you should read This unreal documentation part