Hello,
I’m trying to learn how to use UE4 since a short time ago.
To do so, I made a test project:
A pawn with a ball rotating around it.
The pawn is represented by a cylinder.
The problem occurs when I try to add collisions to my pawn:
I cannot trigger hit or overlap events unless I activate physics.
“Well, not that a problem, because I’ll be adding physics someday” I thought.
The real problem I have now is : when physics are enabled, Hit events are correctly generated, but I cannot move my pawn.
To be more specific : The Cylinder definitely doesn’t move while the ball that rotates around the location of the pawn moves as intended. In other words, only the Cynlinder stays where it is.
I use CenterPawn::GetActorLocation() to set the ball’s location, so I should be safe saying that the cylinder doesn’t follow the pawn location.
I’m using the blank C++ project template.
Current configuration of the pawn :
Thank you for reading this!