Physics is late on Level Instance (Pawn traversing the floor while the level is loading)

Hey everyone,

I’m facing an issue with my character traversing the floor while the level is loading.

I’m using the blueprint node Open Level (by object reference), but it seems that the physics colliders are loaded after the level is open.
I don’t have any issues if I open the relevant level in the editor beforehand.

Any ideas on how to solve this? I also tried using the Load Stream level, but it doesn’t help.