Physics is broken when game is packaged.

It’s been a long time since I did something serious in unreal engine. This month I seriously decided to make a scary game in less than 1 and a half years. Everything is going great, I even exported (packaged the game) the game many times to test it. Until I made a dragging system, a system that you can grab objects and “Play” with them. I also made a very realistic door system that is not finished. Well, I’m getting off topic, the thing is that when I package the game, the physics of the game works fine, the problem is that when I try to pick up the object, it flies away. The strange thing is that in the viewport everything works perfectly. And yes, I know that the viewport and the package work differently.

I haven’t seen progress for 3 days and I’m not liking it. I would appreciate if anyone has any ideas, thanks.

Could it be the blueprints?
Or the packaging settings?
Or the physics settings?

I leave a video of the problem, so you can see what happens: