Im new to this engine as well but i would say get rid of the negative value by using a key pressed +1 value And i would mess with the collision to stop the object as it hits your character avoiding being pushed? It depends on how your game works before you could define that…no collision would make it go straight through so u obviousely want something to stop when it hits your char? Either the object or your char or the whole platform? Either way collision will achieve that.