I’m trying to do an interaction with Motion Controllers and Physics Objects that are constrained in some way but I’m having problems with that.
One Example of what I mean, ON THIS GIF:
- A Door with Physics Behaviour that is constrained to rotate over vertical axis, but that I can grab with the Motion Controller and rotate it.
- A chest cover that I grab to open. It has physics, so if I release it it will close.
- something haning on a rope that I move but it still is hanging there
I tried to solve this by using PhysicsHandle and grabbing the PhysicsObject (or component) in the point there I put my hand, but it’s not working accuratelly and it’s far from a nice effect.
Maybe I’m missing an easier way to do this?