Physics independent of the Framerate: using substepping but not working

Hello there !

I come back to my post to share a solution that I found.
It seems that AddImpulse is not working with substepping, but AddForce is !

Looking at the declaration of the methods, it seems that only methods taking a bool bAllowSubstepping can be used that way (make sense).
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As I am already in an “Substep context”, I have to not allow Substepping when calling the methods, and it works.
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Finally… my counter is still displaying only one substep by tick whatever the FPS limit I set… but it works so I’m not worry.