Is it possible to have physics in Cascade Mesh Particles?
I mean so that they would respect the shape of the object if they are long or flat and need to end laying on the floor instead of standing.
I,m finding Cascade collision for Mesh Particles to be very basic and wouldn’t work well with long beams of wood or flat thin pieces of metal, they just end up standing vertically.
Is there a proper way of having debris like this collide with the floor?