Hello all,
I’ve setup physics impulses on my enemy AI character by following the method used in the Physics Animation level from the Content Example project.
It works fine, however if he comes under sustained fire the impulses are pushing him out of the Capsule Component! If he’s walking he starts walking on the spot while the capsule follows the movement direction on it’s own!
I’ve searched around for a solution to this but have not yet found anything.
Any help would be much appreciated!
Thank you,
Mark