I am having trouble with a second player physics handle. Basically when I create a second player in game it is a derivitive of the main pawn class where there is a physics handle, grab function and fire object function. The problem is that the second player will grab the first player out of the air regardless of where they are placed on the map while the first player grab function will continue as normal. Below are the blueprints that I am currently using to create the grab function of my game.
And the rest
So I guess what I’m looking for really is a way to tell blueprint not to derive instructions just from Player Controller 0 and that when a new player is added, take the controller, camera and pawn instructions from player controller 1 or whichever new player has entered the game as well. The major issue with that is I cant see a way around it without affecting the basic components of these functions.
Can anyone lend a hand with this?