Hey,
Im trying to make an hl2 inspired pick up system. What I have works pretty well but my issue is that:
- If the player moves the camera/walks too fast it can cause the held object to clip through walls.
- no matter the size or mass of the object, they can fling other objects as if they have no mass.
This is the update system for the location of the held object, this is most likely where the issue is.
Thanks in advance