Hello guys,
I’m just having a little bit of trouble trying to figure out a way to flip physics objects to be facing up when grabbed. Currently, it kind of works but the objects reset to a 0,0,0 position every time it’s grabbed (duh? hah) I want to keep the rotation that happens after it’s been picked and flipped upright but as you can see that rotation is lost (resets to 0,0,0)
Here is a little video and a screenshot of my bp. I also saved the transforms of the object in a variable to do some sort of check, if not = 0,0,0, it also kinda works but it’s always coming up true just from moving the object, (very little change on any axis will be true)
I also tried some things with the Grab Component at Location with Rotation but can’t seem to figure it out :S
I’m just a beginner with blueprints, I’m sure I’m just missing something very obvious but any help would be helpful.