Physics Handle not working as intended when grabbing object from the second time onwards

Simply put. This prototype is a top down game where the player can click and drag on objects to move them around. So far it works as intended when an object is picked up the 1st time. But when released and grabbed again it behaves differently. Can somebody please explain how to fix this? Blueprints and footage of behaviour for context:



The ‘Object Types’ Array connected to the ‘Get hit result under cursor for objects’ node includes only world static objects.