I used a physics handle to grab objects.In a first person game.But the thing is,the character can put the object he is holding under him while holding it and get higher on the level.I made a clamper that clamps the rotation of the cameras pitch,but It is no use,this time he can just go up to a wall and do it there.
I want to make sure the players can’t glitch through levels.
I solved it.I used a Switch that uses ECollisionChannel.I got the Enum state from a down trace I made to check if I’m falling or not(I know there is IsFalling state on movement components).I put the switch right after Input Jump node.