I have my character’s BP which contine physics handle. The physics handle grab object which lay down in level and with FTimeLine picking object to it’s holding location (FTimeLine target is physics handle, NOT picking object). But when FTimeLine is playing, picking object location is updating with some sort of delay. So when FTimeLine is finished, the physics handle is in location that we need, but grabed object rich this location only after few ticks.
I can update physics handle target location and grabbed object location together in FTimeLine, but i think it isn’t good idea.
When FPS is high it is no problem with that. But when FPS is less than 20 all works badly.
Also, I have tried to play with Damping, Stiffness and interpolation speed, but it doesn’t have much effect.
Is there some way to connect physics handle and grabbed component so they location will update at the same tick?
Here is logs with locations of physics handle and grabbed component during FTimeLine progress:
