Hello, I have a weird bug happening in UE 5.0
I’ve developed a very simple grab-and-drop system for my third-person character that was working fine on early access.
Now, to be able to lift the mesh itself the character needs first to touch it, which is very weird behavior. You can see the following video: Imgur: The magic of the Internet
The raycast is working fine, but the cube itself cannot be lifted if the character does not touch it first.
I am using this BP functionality: bugphysicshandle posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
The collision presets are fine too.
Is there any new thing that I am not familiar with or it is just a bug?
Thanks in advance!