Physics Handle does not working as intended

Hello, I have a weird bug happening in UE 5.0

I’ve developed a very simple grab-and-drop system for my third-person character that was working fine on early access.

Now, to be able to lift the mesh itself the character needs first to touch it, which is very weird behavior. You can see the following video: Imgur: The magic of the Internet

The raycast is working fine, but the cube itself cannot be lifted if the character does not touch it first.

I am using this BP functionality: bugphysicshandle posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4

The collision presets are fine too.

Is there any new thing that I am not familiar with or it is just a bug?

Thanks in advance!

Try using this node right before the attach: Wake Rigid Body | Unreal Engine Documentation

The BP is in the character controller. Do you mean to cast it to the cube?

This is ticked in the cube mesh
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