Hi! I’m struggling to make sense of the range of values to put into the angular dampening, angular stiffness, linear dampening, linear stiffness and interpolation speed and what sort of behaviour I should expect from them.
Currently the object my physics handle picks up rotates completely freely around the point of interaction, but I want to stiffen it up, but I can’t seem to figure out what sort of values to use to get more or less towards this behaviour. (And I do not want to lock rotation entirely).
Likewise I want my objects to feel heavy, I.E a big box can be dragged, but the player struggles to lift it off the ground. Currently, the player can pick it up and toss it at a 1-1 ratio with the camera.
What do each of these settings do and what sort of values do they expect?