Hello, i have trouble with grabbing and handling a sekletal mesh rope
I maded rope in blender, rigged it with bones and exported to unreal 5
Then I added Physics constraints to it and changed in constraint only angular limits
My trouble is i cant grab and hold rope that way i want
I configured standart physics handle in player character with line trace, grab actor, etc.
when i grab test cube it works fine
But if i try to grab rope by some bone happens this
There i grabbed it, but it not in my hand
I moved away, rope tries to follow hand, but cant and just fall
Help me figure out how to setup rope properly, thank in advance