I want my player to grab things or be able to climb like in Human Fall Flat ( Human: Fall Flat Gameplay Trailer - YouTube ), my character currently is driven by physics with a few animations, how would i go on about this?
And would i need an animation for each hand going up or could i do it another way?
This could be useful, but how would i go on about making the character GRAB the object physically? it’s hands are literally blobs so i won’t need some super precise finger implementation, just make that part of the body attach to the object/mesh.
And while this is actually super helpful for grabbing things, i don’t think this could be of much use for something like climbing, which is the part that i find the most complicated to implement.
What I linked would definitely work for grabbing things, especially that you could have the handle attached to a bone / socket.
[…]i don’t think this could be of much use for
something like climbing, which is the
part that i find the most complicated
to implement.
Animation is not my field, not sure how it’s done. While I do know the game, I honestly don’t know how to replicate something like that. My best guess is a form of physics constraints.
If you wait long enough, someone more knowledge should chip in.