Physics Grab

I want my player to grab things or be able to climb like in Human Fall Flat ( Human: Fall Flat Gameplay Trailer - YouTube ), my character currently is driven by physics with a few animations, how would i go on about this?

And would i need an animation for each hand going up or could i do it another way?

This could be useful, but how would i go on about making the character GRAB the object physically? it’s hands are literally blobs so i won’t need some super precise finger implementation, just make that part of the body attach to the object/mesh.

And while this is actually super helpful for grabbing things, i don’t think this could be of much use for something like climbing, which is the part that i find the most complicated to implement.

Using Physics Handle is probably the best way to go about it, gives you more than enough control over how things behave:

What I linked would definitely work for grabbing things, especially that you could have the handle attached to a bone / socket.

[…]i don’t think this could be of much use for
something like climbing, which is the
part that i find the most complicated
to implement.

Animation is not my field, not sure how it’s done. While I do know the game, I honestly don’t know how to replicate something like that. My best guess is a form of physics constraints.

If you wait long enough, someone more knowledge should chip in.

This seems whacky and promising:

Yeah, i already implemented that lol, and I’ll guess I’ll wait for other ppl to help me but thanks for the help anyway!