and thisis the error I currently get:
+ Primitive 0x0000021a7926b040 (Name=0x0000021a3991f9c4 "VehicleMesh") UPrimitiveComponent * {UE4Editor-Engine.dll!USkeletalMeshComponent}
+ Primitive->Bounds {Origin={X=nan Y=nan Z=nan } BoxExtent={X=nan Y=nan Z=nan } SphereRadius=nan } FBoxSphereBounds
+ Primitive->Bounds.BoxExtent {X=nan Y=nan Z=nan } FVector
+ Primitive->Bounds.Origin {X=nan Y=nan Z=nan } FVector
Primitive->Bounds.SphereRadius nan float
+ UpdateParams {Scene=0x0000021aa0340440 {World=0x0000021ae8e10b80 (Name=0x0000021a3991ec4c "TestMap") FXSystem=0x0000021aee6334c0 {...} ...} ...} FScene::UpdatePrimitiveTransform::__l17::FPrimitiveUpdateParams
+ UpdateParams.LocalBounds {Origin={X=nan Y=nan Z=nan } BoxExtent={X=nan Y=nan Z=nan } SphereRadius=nan } FBoxSphereBounds
+ this 0x0000021aa0340440 {World=0x0000021ae8e10b80 (Name=0x0000021a3991ec4c "TestMap") FXSystem=0x0000021aee6334c0 {...} ...} FScene *
it seems like the bounding box doesn’t get generated when I use the RecreatePhysicsState.