sure.
UPCCVehicleMovementComponent* movementcomp = NewVehicle->GetPCCVehicleMovementComponent();
UPCCWheelInfo* wheelobjF = wheelSettingsFront.GetDefaultObject();
UPCCWheelInfo* wheelobjB = wheelSettingsBack.GetDefaultObject();
TArray<FWheelSetup> tires;
if (wheelSettingsFront != nullptr)
{
FWheelSetup wheelFL;
//Left
wheelFL.WheelClass = wheelobjF->WheelSettings.CustomWheel;
wheelFL.BoneName = wheelobjF->WheelSettings.BoneNameLeft;
wheelFL.AdditionalOffset = wheelobjF->WheelSettings.AdditionalOffsetLeft;
wheelFL.bDisableSteering = wheelobjF->WheelSettings.bDisableSteering;
tires.Add(wheelFL);
FWheelSetup wheelFR;
//Right
wheelFR.WheelClass = wheelobjF->WheelSettings.CustomWheel;
wheelFR.BoneName = wheelobjF->WheelSettings.BoneNameRight;
wheelFR.AdditionalOffset = wheelobjF->WheelSettings.AdditionalOffsetRight;
wheelFR.bDisableSteering = wheelobjF->WheelSettings.bDisableSteering;
tires.Add(wheelFR);
}
if (wheelSettingsBack != nullptr)
{
FWheelSetup wheelBL;
//Left
wheelBL.WheelClass = wheelobjB->WheelSettings.CustomWheel;
wheelBL.BoneName = wheelobjB->WheelSettings.BoneNameLeft;
wheelBL.AdditionalOffset = wheelobjB->WheelSettings.AdditionalOffsetLeft;
wheelBL.bDisableSteering = wheelobjB->WheelSettings.bDisableSteering;
tires.Add(wheelBL);
FWheelSetup wheelBR;
//Right
wheelBR.WheelClass = wheelobjB->WheelSettings.CustomWheel;
wheelBR.BoneName = wheelobjB->WheelSettings.BoneNameRight;
wheelBR.AdditionalOffset = wheelobjB->WheelSettings.AdditionalOffsetRight;
wheelBR.bDisableSteering = wheelobjB->WheelSettings.bDisableSteering;
tires.Add(wheelBR);
}
movementcomp->WheelSetups = tires;
movementcomp->CreateVehicle();
movementcomp->RecreatePhysicsState();