I am currently tryng to develop a game, with technically uses standard 3d systems including standard gravity, collisions as such for 2d gameplay purposes. Currently I am using a (3d) charactrer for my practically 2d character, not a pawn because as far as I know there is nothing to attach to modify gravity, this was the first necessity of using a character instead a pawn at first place, and when I switched to a (3d)character I cannot change the common cylinder collision to a box one. I am pretty sure along the developing process there will be a lot problems like it if a go with (3d) character or just pawn for obvious reasons. Considering, how does stuff really works in a paper character, especially in the matter of physics, which my project largely requires to work properly (in physics). I want to be able to use Unreal Engine 5’s wonders freely and unrestricted, and without the limitations of them being designed exclusively for 3D games.
Just to cut it clear, how modular is paper character with nodes that requires a character, also with standard physic and collisions systems etc.
I really need some help here. I can provide any detail if you ask.