Physics for my Landing Animation Break in standalone game.

Hey guys, having a problem where the physics on my additive landing animation break but only when played in the standalone version (it works properly in the viewport). I have linked a video down below. If it helps I am using the default landing animation that comes with the mannequin but retargeted it to my skeleton. Any help would be appreciated.

(Sorry for the lag but it should get the point across :slight_smile: )

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Did you eveer find a fix for this??? Im having this same issue and there is NO info on a solution from all my searching.