Physics/Falling not working with Destructible Mesh and BluePrint

HI TJ,

I got it to work but I am confused. I still don’t understand why the OLD box worked in the starter content FPS level but not in my level.

Originally the box was build with all destructible walls and a frame of static meshes. I only had the floor set up to receive hit events. I had physics turned off on the floor. If I placed a static mesh in this box and shot the floor out in my game map level the static meshes would hang in midair.

I made a new box with just the floor being destructible BUT I turned physics on. I made all of the other walls static meshes. This works.

I’ve watched a couple of different tutorials on destructible meshes, but I feel like I am doing something wrong even though it is working now.

What do you think?

Thanks for your time,

Arthur