Physics/Falling not working with Destructible Mesh and BluePrint

HI TJ,

I was actually able to run a quick test based on your input and now I’m really confused.

I created a brand new FPS project with starter content.
I migrated the 2 assests I’m having problems with into that starter content.
They work fine. I shoot the floor out and everything falls to the ground.

Does this give you any clue as to what I should be looking at?

I did check physics in world settings and they are identical across both projects.

Thanks,

Arthur