I’m trying to make the character rotate left/right using physics in zero gravity, with the buttons Q and E, respectively. Add Torque does not work.
This is my blueprint
I’m trying to make the character rotate left/right using physics in zero gravity, with the buttons Q and E, respectively. Add Torque does not work.
This is my blueprint
Have you tried to set the Angular Velocity by hand?
Primitive Components have a function “Set Angular Velocity”