I currently have an apple blueprint with the apple as the root and the arrow (Static Mesh Component) as a child of the apple. Problem is whenever the apple rolls, the arrow rolls with it instead of remaining above it.
My research has led me towards Attach to Actor, Scene Components, Physics Constraints, and a headache…
How would you structure the apple blueprint (root-wise) and what method would you use to get the static mesh to hover above the apple regardless of the apples orientation in the world?
It seems to be working however I think something with the spring arm is causing the arrow to disappear as soon as it hits the ground. Notice how it flickers as it hits initially then goes away while in contact with the ground. Any idea on why that would be happening?
There is no collision or physics on the arrow, however upon disabling “Do Collision Test” on the spring arm it is working as intended.
Thank you so much for all you do here on the forums. I’ve come across so many posts with your helpful answers that whenever I see your username I know I’m close to a solution. You truly are a community hero here!