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Physics editor needs copy paste for physics body and constraint between different assets

I have a rig setup and now I makle another skeleton with one bone different. Now I can enter everything from my old rig manually on the new one because I can not copy/paste the parameters from a physics body or constraint from one asset to the other. Seriously? I can do it all again? This should be so easy, not even the complete rig just one body at a time.