Physics driven meshes have a green rings around them

I’ve just upgraded to 4.6 binary and noticed that selected physics driven actors have green rings around them, indicating a sphere probably. What are those for? How can I hide them?

Hi ZoltanE,

Could you provide a screenshot of what you are seeing? I tested this in a new 1st Person blueprint template and I could get your results. Do you have the Perspective viewport option Show > Advanced > Bounds enabled?

Here you go:

http://zspline.net/temp/Clipboard%20Image%20(35).png

They seem to be the same size regardless of mesh or scaling. They only appear if the Simulate Physics flag is set. Bounds is off. They are present in a new FPS example project, inside the physics driven cubes.

Hi ZoltanE,

I see what you are talking about now. That is the new Center of Mass visualization. It is mentioned in the Physics section of the 4.6 release notes.

Cheers,

TJ