Controller should have nothing to do with it, but collision configuration:
Hello, can someone help a noob understand why does this happen?
See video: - YouTube
When my projectile interacts with any AIController class (the black mannequin one in the video), it reacts as you would expect, launching the pawn into the air. Then why doesn’t the same thing happen when I hit a pawn with a PlayerController class (the red one)?
How can I reproduce the physics of the AIController on a PlayerController pawn?
Thanks.
Hey I went through the collision details of Capsule Component and Character Mesh of both PlayerController and AIController characters and made them equal, but the problem reproduces the same.