Physics Control Driver Floppy neck

Hi

trying to use the BP_PhysicsControDriver from the content examples.
when i bring it into my project and run it the Neck just collapses and points downwards whilst the head remains upright.
Anyone have any experience with this?
the structure of the content examples is different to whats on youtube videos now so its very hard to unpick how its doing what its doing

alex

Great title.

I’ve been working with the component a bit and run into numerous bugs in 5.4 & 5.5. Certain features, like Torque do not work correctly. It’s still pretty experimental. Do give it a try in UE v5.3 - see how that goes.

OK, thanks, I wondered about that.
I noticed the neck doesnt flop in their demo, but if you simulate the blueprint it does.

alex