Physics Control Component Not Working


Here is my current blueprint for the character that I dynamically spawn into the game, This should be enough of a setup to get Physics Control enabled for it since that is how it was setup in the Content Examples and the “Can You Pet The Dog” physics control video. The issue is that the character will not enable and I don’t know why.

I also tried the same setup on a blueprint actor but it also doesn’t work there. I appreciate any help coming my way!

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Your SkeletalMesh must have a Physical Asset and then try to set your SkeletalMesh as image settings:

image