Hello everyone! I have a question regarding physics control component, or maybe if there is a viable alternative. Currently using UE 5.7.
In C++, using a regular pawn, I have a joint created with Physics Control Component (PCC) Create Control, think of it as an “elbow joint”. And I really need it to be correctly synced in multiplayer. So next I’m trying to use PCC in conjunction with Network Physics Component, which requires the use of the async physics thread.
But from what I understand and researched, PCC seems to be used purely in game thread, not in async physics thread. And I am really struggling to find the created constraint in Chaos to give it new target orientations, and enable me to use resimulation with the input.
What am I missing? How can I use PCC with resimulation?